Thursday 9 June 2011

GURPS Mystara Monsters

GURPS Monsters

by Havard from the Mystara Mailing List posted 23 March 1998.


The following are quick reference "monster" descriptions made for a GURPS Mystara campaign. Names in parentheses are Norwegian.
Ape, Snow (Snøape)
ST: 14
DX: 13
IQ: 7
HT: 12
Move/Dodge: 7/7
PD/DR: 0/0
Damage: Club: 2d+1
Weapon skill: 13
May grapple in close combat.
Ape, White (Hvit ape)
ST: 14
DX: 13
IQ: 6
HT: 14
Move/Dodge:7/7
PD/DR: 0/0
Damage: Claws 2d cutting, Thrown Rock 1d-1 crushing Weapon skill: 13
Brownie/Redcap (Nisse)
ST: 7 (1d-3/1d-3)
DX: 12
IQ: 10
HT: 8
Move/Dodge:5/5
PD/DR: 0/0
Damage:
Weapon skill: Dagger 13, Sling 14
Brownies are ca 75cm tall
Can become Invisible at will along with all his belongings. +9 to Stealth.
Ghoul (Ghul)
ST: 13 (1d/2d-1)
DX: 14
IQ: 8
HT: 15
Move/Dodge: 5/5
PD/DR: 0/0
Damage: 1d cut (claws)+Paralysis. When wounded, victim must roll vs HT or be paralysed. Size: 1
Claws 14. Ghouls often make Reckless attacks. Ghouls are never stunned, feels no pain. They continues to fight if crippled. The spell is broken at HT 0, and Ghoul is destroyed.
Giant, Athach (Kjempe, Athach)
ST: 60 (7d-1/9d)
DX: 13
IQ: 8
HT: 16/50
Move/Dodge: 7/7
PD/DR: 2/3
Damage: 3 clubs (9d+1), bite (3d)
3 bashes +1 bite(w poison)
Victim must make a successful HT roll or become helpless for 1d6 minutes. Dislike other giant creatures.
Griffon (Griff)
ST: 30
DX: 14
IQ: 5
HT: 15:20-25
Move/Dodge: 6/6 Flying: 15
PD/DR: 1/1
Damage: 2d-1 (Pecking, clawing)
Hellhound (Helveteshund)
ST: 20
DX: 14
IQ: 5
HT:15/20
Move/Dodge: 9/7
PD/DR: 1/2
Damage: Bite:1d, Ice Breath 1d, treat armour as DR1 versus this attack. Detect invisible. Extremely acute smell/taste
Hobgoblin
ST: 13 (1d/2d-1)
DX: 12
IQ:10
HT:12
Move/Dodge: 6/6
PD/DR:6/4 (Chainmail)
Block/Parry 7/7
Damage: Sword: (1d+1/2d), crossbow
Weapon skill: 13, shield 14
Kobold
ST: 8
DX: 12
IQ: 9
HT: 8
Move/Dodge: 5/5; Parry/Block: 6/6
PD/DR: 2 or 4/2
- -Damage: broadsword (cut 1d-2; cr 1d-1) 12; short bow (imp 1d-3) 11
- -Armour: leather armour (PD2/DR2), small shield (PD2)
- -Bow 10, broadsword 12, knife 11, shield 12
Leprechaun
ST: 5 (1d-5/1d-5)
DX: 13
IQ: 10
HT: 6
Move/Dodge: 4/4; Parry/Block: 6/0
PD/DR: 1/0
- -Damage 1
- - Bow: 13, Broadsword(tiny) 12, Stealth: 15
- -All Leprechauns have Magical Aptitude level 1 or more. They specialise in the Enchantment college, but some also know spells from the following colleges: Plant, Animal, Mind Control, Illusion & Creation and Communication.
- - All Leprechauns may become invisible at will, including the equipment they carry. This power cannot be used if someone is looking at them. +9 to Stealth when invisible.
- -Leprechauns are ca 7-8 cm tall.
Ogre (Rise, Ogur)
ST: 16 (1d+1/2d+2)
DX: 13
IQ:10
HT:15/15-20
Move/Dodge: 12/12
Parry/Block: 7/7
PD/DR:4/2
Damage: Sword: 2d+3, Great Axe 2d+5
Weapon skill: 13 Shield: 14
Owlbear (Uglebjørn)
ST: 28
DX: 13
IQ: 5
HT: 14/14-18
Move/Dodge: 7/6
PD/DR: 1/2
Damage: Bite 1d+2, cutting damage, Claws 1d+2, May grapple (bear hug) in close combat.
Sasquatch
Also known as Abominable Snowman, Bigfoot(in Rockhome) or Yeti(In Glantri.) ST: 24 (2d+1/4d-2)
DX: 13
IQ: 8
HT: 14/16-20)
Move/Dodge: 7/7
PD/DR: 2/3
Damage: 2d+1 claw
Attack: skill: 13
Stirge (Blodfugl)
(as per GURPS Basic)
ST: 3
DX: 17
IQ: 4
HT: 12/3-5
Move/Dodge: 12/7 (Speed is 1 grounded)
PD/DR: 2/0
Damage: 1d-3 (if it hits it starts sucking for 1 hit every 10th round
Attack: skill: 17
Thoul (Thul)
ST: 15 (1d+1/2d+1)
DX: 13
IQ: 10
HT: 12
Move/Dodge: 5/5
PD/DR: 0/0
Damage: claws 1d+1; skill 13
Regular bow: 1d+2; skill 14
Broadsword: cut 2d+1
Regenerates 1 Hp every 6th round until it is killed. Does not regenerate fire or acid damage.
Unicorn (Enhjørning)
(as per GURPS Fantasy)
ST: 35-40
DX: 15
IQ: 5
HT: 15-17
Move/Dodge: 12/7
PD/DR: 1/1
Damage: 2d+1 imp. (slamming attack, if DX contest is won by 8 or more, then the victim suffers maximum damage) Perception: 18
It can also kick(1d+2 crushing) and bite( 1d crush) as a horse. Parry: 7
Wolf (Ulv)
(as per GURPS Basic)
ST: 9
DX: 14
IQ: 5
HT:12
Move/Dodge: 9/7
PD/DR: 1/1
Damage: Bite:1d-2
Wolf, Ice (Frostulv)
ST: 20
DX: 14
IQ: 5
HT:15
Move/Dodge: 9/7
PD/DR: 1/2
Damage: Bite:1d, Ice Breath 1d, treat armour as DR1 versus this attack.
Wolf, Dire wolf (Varg)
ST: 15
DX: 14
IQ: 5
HT:14
Move/Dodge: 9/7
PD/DR: 1/2
Damage: Bite:1d-1
Wyvern (Linnorm)
ST: 25
DX: 14
IQ: 6
HT: 14/24-30
Move/Dodge:20/10
PD/DR: 2/3
Damage: Stinger: 1d+2(+poison)
Poison can be resisted with a HT-6 roll. Failure results in 2d damage, Victim is at DX-6 for the next 3 days. If successful damage is halved and victim is at Dx-2 for the next 3 days. Talons are used in close combat to grab victims. (Damage: 1d-1)












-Havard

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